11/10/2022 0 Comments Halo 1 marineWhen down to one last bit of health, they will scream something (such as: "I'll take you all on!" or "Who wants a piece of me?!") then rush in a straight line toward the nearest enemy and fire in extended bursts (5-7 round burst as compared to 2-3 round bursts). They also go "berserk" when they have taken too much damage. Marines are poor fighters against the Flood and will often take heavy if not total casualties fighting them. Once one is attached to a Marine, it cannot be shaken off and will kill the soldier. Interestingly, the enemy the Marines are most vulnerable to in Halo: Combat Evolved are the Pod infectors of the Flood. They are only seen driving by themselves in the cut scene of the Pillar of Autumn and cannot do so during gameplay. This is most likely due to the fact that the marines in the Assault on the Control Room level are scripted to exit their vehicle once the player exits it. They will remain on the Warthog if the player leaves the driver seat (although will exit both Scorpion and Warthog on the level Assault on the Control Room if left alone). Marines hitch rides on player-driven Warthogs and Scorpion Tanks but are only capable of piloting Type-32 Ghost by themselves, but they are not very skilled doing so, and will often run you over by accident if you are not careful. If one kills Captain Keyes, or any other members of the bridge crew, in the campaign level The Pillar of Autumn, Cortana will lock the doors and summon a squad of invincible Marines to kill you. After you have killed two humans of any type, the rest of the Marines in the campaign level will attack the player. Marines are also good pathfinders, often able to maneuver around obstacles such as boulders or anything in their path. They will roll out of the way of a vehicle but they will not pick up different weapons, Health Packs, or additional ammunition. Enemy fire will also render them unable to shoot or move, which makes them nearly useless on higher difficulties. Marines will strafe and avoid fire, but will not usually seek cover. They don't seem to be able to use rocket launchers even though there are often rocket launchers around the bodies of their dead. Marines also often utilize Fragmentation Grenades (mainly when Ghosts get near or on a group of elites) in combat. They are relatively accurate with these weapons, with a hit percentage upwards of 50%, often firing in short bursts with the Assault Rifle, killing a Grunt in one or two bursts, knocking a Jackal's shield off position with repeated bursts, or cooperatively working with other Marines to take down an Elite. In Halo: Combat Evolved, almost all Marines carry MA5B assault rifles, though occasionally they can be seen with a Sniper Rifle (as seen in the level 'Assault on the Control Room' and 'Halo') or the Shotgun (as seen in the level '343 Guilty Spark'), and very rarely the Covenant Needler or Plasma Rifle (as seen in the levels 'Assault on the Control Room' and 'Truth and Reconciliation') when no UNSC armaments are available. Several Marines fighting along side the Master Chief to take the Control Room of Installation 04.
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